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February 24, 2026

Orchestration Beats Model Swaps

I thought better models would fix story quality in ProseForge. The real gains came from provider stability, orchestration, and stateful continuation design.

I’ve been deep in the weeds on ProseForge (my AI-assisted story creation project), and I had one of those moments where the real problem finally became obvious.

I started with a simple assumption:

Better model/provider = better stories.

That seemed reasonable. If outputs were slow, inconsistent, or drifting, then surely the fix was to upgrade the model, switch providers, or increase context.

That did help — just not in the way I expected.

What I Thought Would Fix It

At first, I treated story generation mostly like this:

  • prompt in
  • story out

When quality dipped, my instinct was to look at:

  • model size
  • context window
  • provider speed
  • GPU capacity
  • concurrency settings

Those are all valid levers. And to be fair, they do matter.

But they mostly improved the operational side of the system, not the story quality itself.

What Actually Improved First: The Provider Layer

As ProseForge grew, I ended up building a provider framework with multiple endpoints:

  • RunPod
  • Local
  • Groq
  • Gemini

Each provider can expose different models, and each model has different capabilities. So I added a model abstraction layer tied back to the provider, with metadata like:

  • capabilities
  • warm/cold behavior
  • routing suitability
  • provider-specific constraints

That gave me a much better foundation for selecting the right endpoint for the job.

What this fixed

  • reliability and failover
  • routing by capability
  • cleaner demo vs production paths

It made the platform much more stable.

But it didn’t automatically fix story quality.

What the Model Swaps Didn’t Magically Fix

Even with a more stable provider setup, I still saw recurring issues like:

  • character drift
  • repetitive dialogue
  • sections that feel like soft restarts
  • inconsistent tone/voice across continuations
  • weak carryover from earlier story developments

That was the turning point for me.

I realized I was asking the model to do too much in a single pass — and expecting “better model” to compensate for weak orchestration.

The Real Insight: Story Generation Is a Pipeline

The biggest quality gains started showing up when I stopped treating generation as a single prompt call and started treating it like a pipeline with control points.

Instead of:

  • prompt in
  • story out

The process started to look more like:

  1. Generate a section
  2. Continue in smaller chunks/checkpoints
  3. Extract/update character state from generated text
  4. Inject dialogue/voice guidance
  5. Continue again with refreshed context

That shift changed how I think about the system.

The key lesson

Story quality isn’t only a model problem.
It’s a state management + orchestration problem.

In hindsight, this sounds obvious.

But I had to build the messy version first to really understand it.

What’s Next in ProseForge

Now that the provider layer is more stable, the next gains are coming from narrative control and state handling:

  • stronger continuation flow
  • more frequent checkpoints
  • character state extraction/update
  • dialogue voice guidance
  • better carryover across longer stories

The goal is simple: reduce drift and improve consistency over multi-step generation.

If this works the way I expect, it should move story quality more than any single model swap did.

Why This Matters (Beyond Story Generation)

The biggest takeaway for me was this:

Model selection improved operations. Pipeline orchestration improved quality.

That pattern applies well beyond fiction generation.

It’s easy to focus on model/provider questions first:

  • Which model?
  • Which provider?
  • Which endpoint is cheaper/faster?

Those matter.

But the bigger gains often come from system questions:

  • Where are the control points?
  • When does state get updated?
  • Where is feedback injected?
  • How do you prevent drift across multi-step outputs?

The model matters. The workflow design often matters more.

What I Learned the Hard Way

I learned a lot of this by making slow/bad choices first.

That’s part of the process.

I pushed hard on model/provider changes because that was the most visible bottleneck at the time. And honestly, I needed to do that work anyway to stabilize the platform and support multiple generation paths.

But now that the provider layer is in better shape, it’s much clearer where the next real gains are coming from.

And that’s a good thing.

Because it means the quality ceiling isn’t just “buy a better model.”


If you’re building AI workflows (especially multi-step generation pipelines), I’d love to compare notes.

And if you’re a writer/reader curious about an AI-assisted story creation workflow, I’m building this in ProseForge and always looking for honest feedback.

You can check it out here: https://app.proseforge.ai